
Don’t Be Precious is about using the life you have while you have it.
After surviving cancer, Harry stopped waiting for perfect conditions. His work comes from real life: the people around him, the places he goes and the moments that stay with him.
But so much of that world never makes it beyond the moment it was captured. The unposted photos, footage between takes, friends in the room, travel and conversations that give the music its meaning.
We want to build a creative system that gives all of it somewhere to live, change and become something new. Not technology that replaces artists or generates their world for them, but technology that helps Harry do more with the real material already around him.
A new way for Adobe to support artists by helping them build their own tools inside the creative software they already use.
Harry Hudson is a recording artist, songwriter, cancer survivor and founder of Hey, I’m Here For You.
His work has always been connected to the people, places and experiences around him. Music, friendship, recovery, philanthropy and real life all naturally move through the same world.
Harry has built a life and audience around honesty. He brings people into the process, not just the finished product.
His world is full of musicians, artists, actors, designers, photographers and filmmakers. That gives the project a constant stream of real moments, relationships and different perspectives to build from.
Max Angles is Harry’s creative director and a Los Angeles-based artist working across music, merchandise, branding, live experiences and creative technology.
His work sits between culture and systems. He has built creative worlds for artists and platforms including 5 Seconds of Summer, Louis Tomlinson, Coachella, Stagecoach and Goldenvoice.
For Don’t Be Precious, Max is building the visual world alongside the album, directing what gets captured and creating custom systems that allow the same material to keep changing across artwork, film, social content and live visuals.
He uses AI as a technical collaborator to help write, debug and evolve custom scripts, apps and workflows. Inside Photoshop, those scripts use real photography and writing to build layouts, design assets, image sequences and collage systems with thousands of possible outcomes. Camera Raw filter workflows are translated into custom LUTs that carry the same color language into video. Inside Premiere, custom workflows randomize, edit and sequence real source footage into collage films and alternate exports. Nothing visual is generated by AI. The technology helps Max build the tools, then those tools are used to make the work.
Every part of the project begins with real photography, video, film, performances, people, friendships, events and memories. The system starts with something that actually happened and helps us find more inside it.































































The entire creative idea behind Don’t Be Precious is about catching the incredible moments in life as they happen.
We create the material, build the visual rules and leave enough space for something unexpected to happen.
The custom code places images, reshuffles layouts, changes scale and position, sequences real video and layers diary entries and written material into compositions. Every visual outcome is built from rules we direct and material we chose. Images can overlap, repeat, degrade or disappear. Every output is different. Every combination is unplanned.
We have already built working pieces across Adobe: Photoshop .jsx scripts, HTML-based tools, Camera Raw color workflows, custom LUTs and Premiere editing systems. Custom Photoshop scripts rescale, sequence, layer, repeat and randomize existing photography and writing into complete layouts and asset systems.
Camera Raw filter workflows are developed into LUTs that bring the same color language into motion. Premiere workflows take real source footage and build randomized edits, collage films and alternate exports.
We control the material, the visual direction and the rules. The power comes from connecting the applications through code so each piece can do more than it could on its own.
We want to take the custom systems already working across Photoshop, Camera Raw and Premiere and develop them into a larger creative engine for photography, video, design and music.
Photoshop scripts build complete assets and layouts from real material. Camera Raw filter workflows become custom LUTs. Premiere workflows randomize and re-edit source video into collage films and alternate exports.
Adobe can help us connect, optimize and scale that artist-built workflow inside the tools where the work is already being made.
We begin with one song and one working creative engine.
We build the visual rules, capture the first body of material and prove that the system can turn real photography and video into a music video that continues changing.
That gives Adobe a complete first example of the full workflow, from real-world capture through Photoshop and Premiere.
A traveling honky-tonk that becomes the first live test of the system. Harry brings together friends, artists, musicians, filmmakers and fans. Guests document the night from their own perspective. Performances, portraits, parties, quiet moments and everything happening around the official event become part of the same body of material. The activation can travel through Venice Beach, Stagecoach, New York Fashion Week, Paris Fashion Week and the places where Harry’s world is already happening.
PHOTOSHOP Custom .jsx scripts and HTML-based panels turn selected photography and writing into layouts, collage systems, image sequences and complete families of assets.
CAMERA RAW Repeatable filter workflows become custom LUTs, carrying the same color language from still imagery into motion.
PREMIERE Custom workflows recompose real source video into randomized sequences, collage edits and alternate exports, then handle color, finishing and delivery.
CONNECTED BY CODE Code, plugins and purpose-built tools connect the suite into one superpowered creative system. Each Adobe application does what it does best. Together they create something none of them could make alone.
Photography, footage, writing and sound are captured from real life on whatever camera or device people actually have with them.
Harry, his friends, collaborators and fans add their own perspective to the same body of source material.
We build the .jsx files, HTML tools, plugins, LUTs and workflows that connect Photoshop, Camera Raw and Premiere into one system.
Photoshop scripts build the layouts and design assets. Camera Raw workflows become LUTs. Premiere workflows randomize and edit source footage into collage films and alternate exports.
The material collected at Heartbreak Rodeo becomes the music video for one song. Every photograph and piece of footage comes from Harry, the artists, friends and fans who were actually there. Custom Premiere workflows take those source videos and recompose them into randomized sequences, collage edits and alternate exports. LUTs developed from our Camera Raw filter workflows carry the same visual language from the photography into motion. Every version is built from the real material, then edited, recolored, finished and exported in Premiere.
Every song can have its own material, visual rules and behavior. One song might grow from the honky-tonk. Another might come from Paris Fashion Week, Stagecoach, Harry’s friends, his travels or footage collected directly from fans.
Together they become one visual world that keeps moving alongside the album.



What begins as a group of Photoshop .jsx files, HTML-based panels, Camera Raw LUTs, Premiere workflows and custom plugins becomes a reusable creative toolkit.
Each piece solves a specific problem.
Together they create a new layer across Adobe’s suite that can grow with the album, travel into live events and support entirely new bodies of work.
Heartbreak Rodeo becomes the first complete proof of what an artist can build when the software is treated as raw material.
Adobe already sits inside every stage of the way this project is being made.
Photoshop scripts turn real source material into complete layouts and asset systems. Camera Raw filter workflows become custom LUTs.
Premiere workflows randomize, edit and sequence source videos into collage films and alternate exports.
Don’t Be Precious gives us the world, the material and the visual philosophy. Adobe is where the complete system comes to life: Photoshop scripts build the assets, Camera Raw workflows become LUTs and Premiere turns real source footage into randomized edits, collage films and alternate exports.
Together, we can show how artists can use technology to build their own tools while keeping every finished image and video grounded in real life.